A card game named Wit

This better work this time :I
 
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 Game Nr. II

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OverlordJ

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PostSubject: Re: Game Nr. II   Sun Oct 29, 2017 8:37 pm

At the beginning of my turn I draw 1 card and gain 1 Energy.

I then spend 1 Energy to play Maze of Cyndrias on Attack Lawyer and IVSTITIA OMNIBVS, switching control over them.

Maze of Cyndrias:
 

I then spend 1 Energy to play Thank You Very Much on Skeleton Justice Warriors, gaining control over them and triggering their Entry ability, which I use to destroy Phobos Lord of Shade, gaining 1 point.

Thank You Very Much:
 

I then attack Silcks Behemoth with Attack Lawyer, dealing 8 damage to Behemoth, destroying it and gaining 1 point.

Because of this, my Attack Lawyer takes 10 damage and is destroyed, but since it didn't get attacked, Slime Brush doesn't trigger. (Also, I guess Silck gets a point?)

I then end my turn, returning the Skeleton Justice Warriors to Silck and add the cards Second Call and Shitty Art Spam to the deck

Second Call and Shitty Art Spam:
 
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royalPawn
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Age : 22

PostSubject: Re: Game Nr. II   Mon Oct 30, 2017 1:38 pm

OverlordJ draws 1 more card due to Socialism.

Second Call and Shitty Art Spam added to the deck!

Current Game Status

Sandstriker:
Cards: 10
Energy: 2
Points: 3
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 0
Points: 28
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 10
Energy: 0
Points: 21
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 85 cards.
The discard pile currently contains 43cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to GM.
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royalPawn
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Age : 22

PostSubject: Re: Game Nr. II   Mon Oct 30, 2017 8:41 pm

The GM adds Spirit Chaser and The Thing In The Dark to the deck!

Spoiler:
 

Current Game Status

Sandstriker:
Cards: 10
Energy: 2
Points: 3
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 0
Points: 28
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 10
Energy: 0
Points: 21
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 87 cards.
The discard pile currently contains 43cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to Sandstriker.
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Sandstriker

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PostSubject: Re: Game Nr. II   Mon Oct 30, 2017 9:06 pm

Draw and take energy blah blah blah.

I punch slick in the face with my shadow elemental taking points away from him that i dont care to figure out atm then attach hermit purple onto the elemental.


I then immediately cast sacrifice for profit onto it giving me 5 energy.


I then add these two cards:
Angel Deal:
 
SOLAR FREAKIN' ROADWAYS:
 
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royalPawn
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Age : 22

PostSubject: Re: Game Nr. II   Mon Oct 30, 2017 11:04 pm

Sand draws 2 more cards due to Socialism.

Angel Deal and SOLAR FREAKIN' ROADWAYS added to the deck!

Current Game Status

Sandstriker:
Cards: 10
Energy: 5
Points: 5
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 0
Points: 27
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 10
Energy: 0
Points: 21
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 86 cards.
The discard pile currently contains 46cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to Silck.
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Silck

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Age : 23
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PostSubject: Re: Game Nr. II   Mon Oct 30, 2017 11:26 pm

gain 1 energy and draw 1 card

I play Prickly Cactus, then rethink (discarding 「MAGICIAN'S RED」, 「Aurelio Sunshine」, and Necropolis and drawing three cards) i then play Square Grid (loosing me 0 energy cause im already at 0 and making sand loose 2 energy and oj loose 0 cause hes already at 0)

Spoiler:
 

I draw 1 card from socialism, add Keyteor and FIRE YAH LAZAH to the deck, and end my turn

Spoiler:
 
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royalPawn
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Age : 22

PostSubject: Re: Game Nr. II   Tue Oct 31, 2017 5:49 pm

Keyteor and FIRE YAH LAZAH added to the deck!

Current Game Status

Sandstriker:
Cards: 10
Energy: 3
Points: 5
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 0
Points: 27
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 10
Energy: 0
Points: 21
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 82 cards.
The discard pile currently contains 50 cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to OverlordJ.
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OverlordJ

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PostSubject: Re: Game Nr. II   Tue Oct 31, 2017 8:14 pm

At the beginning of my turn I draw 1 card and gain 1 Energy.

I then end my turn, discarding Vampiric Elemental and add the cards Overlord's Vassal and Block-ish to the deck

Vampiric Elemental:
 

Overlord's Vassal, Beast Token and Block-ish:
 

Whoops, forgot the token
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royalPawn
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Age : 22

PostSubject: Re: Game Nr. II   Wed Nov 01, 2017 11:21 am

Overlord's Vassal and Block-ish added to the deck!

Current Game Status

Sandstriker:
Cards: 10
Energy: 3
Points: 5
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 0
Points: 27
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 10
Energy: 0
Points: 21
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 83 cards.
The discard pile currently contains 51 cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to GM.


Last edited by royalPawn on Wed Nov 01, 2017 11:34 am; edited 1 time in total
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royalPawn
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Age : 22

PostSubject: Re: Game Nr. II   Wed Nov 01, 2017 11:27 am

The GM adds Wish Upon A Star and Overzealous Doctor to the deck!

Spoiler:
 

Current Game Status

Sandstriker:
Cards: 10
Energy: 3
Points: 5
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 0
Points: 27
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 10
Energy: 0
Points: 21
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 85 cards.
The discard pile currently contains 51 cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to Sandstriker.
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Sandstriker

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PostSubject: Re: Game Nr. II   Wed Nov 01, 2017 11:42 pm

i gain an energy, putting me at 4.

i discard pyros


i then end my turn adding these cards to the deck:
Lost!:
 
Odds are 50/50:
 
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royalPawn
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Age : 22

PostSubject: Re: Game Nr. II   Thu Nov 02, 2017 3:11 pm

Lost! and Odds are 50/50 added to the deck!

Current Game Status

Sandstriker:
Cards: 10
Energy: 4
Points: 5
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 0
Points: 27
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 10
Energy: 0
Points: 21
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 86 cards.
The discard pile currently contains 52 cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to Silck.
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Silck

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Age : 23
Location : [REDACTED]

PostSubject: Re: Game Nr. II   Thu Nov 02, 2017 9:13 pm

I draw a card and gain an energy

i then play Idea Flux

Spoiler:
 

I then hit oj with Ice Elemental, Skeleton Justice Warriors and Prickly Cactus, making him lose 3 points and me gain 6 points

I then add Fan of Fans to the deck

Spoiler:
 
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royalPawn
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Age : 22

PostSubject: Re: Game Nr. II   Fri Nov 03, 2017 1:04 am

Fan of Fans added to the deck!

Current Game Status

Sandstriker:
Cards: 10
Energy: 4
Points: 5
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 0
Points: 33
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 10
Energy: 0 1
Points: 18
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 86 cards.
The discard pile currently contains 52 cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to OverlordJ.


Last edited by royalPawn on Fri Nov 03, 2017 2:23 am; edited 2 times in total
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OverlordJ

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PostSubject: Re: Game Nr. II   Fri Nov 03, 2017 1:57 am

At the beginning of my turn I draw 2 card and gain 1 Energy (for a total of 2, despite what Pawn apparently noted down).

I then end my turn, discarding Spell Storm and One and add the cards Creative Killer and Heavy Shield to the deck

Spell Storm and One:
 

Creative Killer and Heavy Shield:
 
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royalPawn
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Age : 22

PostSubject: Re: Game Nr. II   Fri Nov 03, 2017 7:43 pm

Creative Killer and Heavy Shield added to the deck!

Current Game Status

Sandstriker:
Cards: 10
Energy: 4
Points: 5
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 0
Points: 33
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 10
Energy: 2
Points: 18
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 86 cards.
The discard pile currently contains 54 cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to GM.


Last edited by royalPawn on Sun Nov 05, 2017 4:25 pm; edited 1 time in total
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royalPawn
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Age : 22

PostSubject: Re: Game Nr. II   Fri Nov 03, 2017 7:45 pm

The GM adds Overworked Doctor and Plague Bringer to the deck!

Spoiler:
 

Current Game Status

Sandstriker:
Cards: 10
Energy: 4
Points: 5
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 0
Points: 33
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 10
Energy: 2
Points: 18
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 88 cards.
The discard pile currently contains 54 cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to Sandstriker.


Last edited by royalPawn on Sun Nov 05, 2017 4:26 pm; edited 1 time in total
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Sandstriker

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PostSubject: Re: Game Nr. II   Sun Nov 05, 2017 3:47 am

I draw 2 cards and take an energy.
I first play way stone, dropping me down to 3 energy.

I then play blockish:


I end my turn, gaining an energy from waystone and I add to the deck:
Geoffrey the Murderer:
 
Noocracy:
 
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royalPawn
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PostSubject: Re: Game Nr. II   Sun Nov 05, 2017 4:30 pm

Geoffrey the Murderer and Noocracy added to the deck!

Current Game Status

Sandstriker:
Cards: 10
Energy: 4
Points: 5
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 0
Points: 33
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 10
Energy: 2
Points: 18
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 88 cards.
The discard pile currently contains 54 cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to Silck.
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Silck

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Age : 23
Location : [REDACTED]

PostSubject: Re: Game Nr. II   Sun Nov 05, 2017 5:59 pm

I draw 2 cards and gain a point

I play Spirit Chaser and attack OJ with SJW, Ice Elemental, and Prickly Cactus, getting me 6 and loosing OJ 3

Spoiler:
 

I then discard stone elemental (giving +1/+1 to spirit chaser) bringing me down to ten cards

Spoiler:
 

I then end my turn (gaining 1 energy thanks to waystone and socialism) and add Bonfire and Boots of Nyoom to the deck.

Spoiler:
 
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royalPawn
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Age : 22

PostSubject: Re: Game Nr. II   Sun Nov 05, 2017 6:12 pm

Bonfire and Boots of Nyoom added to the deck!

Current Game Status

Sandstriker:
Cards: 10
Energy: 4
Points: 5
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 1
Points: 39
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 10
Energy: 2
Points: 15
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 88 cards.
The discard pile currently contains 55 cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to OverlordJ.
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OverlordJ

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PostSubject: Re: Game Nr. II   Sun Nov 05, 2017 6:42 pm

At the beginning of my turn I draw 2 cards and gain 1 Energy.

I then spend 3 Energy to play Creative Control, creating "The Artist".

Creative Control:
 

The Artist:
 

OverlordJ wrote:
you get to choose if I get to add him to my hand

Silck wrote:
in that case yes

I then spend 0 Energy to play Noocracy, destroying Socialism.

Noocracy:
 

I then end my turn, discarding Rubber Limbs and add the cards Jailor and Battery to the deck

Rubber Limbs:
 

Jailor and Battery:
 
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royalPawn
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PostSubject: Re: Game Nr. II   Sun Nov 05, 2017 7:00 pm

Jailor and Battery added to the deck!

Current Game Status

Sandstriker:
Cards: 10
Energy: 4
Points: 5
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 1
Points: 39
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 10
Energy: 0
Points: 15
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 88 cards.
The discard pile currently contains 58 cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to GM.


Last edited by royalPawn on Mon Nov 06, 2017 9:06 pm; edited 1 time in total
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royalPawn
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Age : 22

PostSubject: Re: Game Nr. II   Sun Nov 05, 2017 7:29 pm

The GM adds Caltrops and Channeling Glyph to the deck!

Spoiler:
 

Current Game Status

Sandstriker:
Cards: 10
Energy: 4
Points: 5
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 1
Points: 39
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 10
Energy: 0
Points: 15
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 90 cards.
The discard pile currently contains 58 cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to Sandstriker.


Last edited by royalPawn on Mon Nov 06, 2017 9:06 pm; edited 1 time in total
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Sandstriker

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PostSubject: Re: Game Nr. II   Mon Nov 06, 2017 2:13 am

I gain an energy, giving me 5.
I then play Moder Kaiser, knocking me down to 2.

Afterwards, I do the dumb thing and attach Rost Rächer to waystone.

I then punch Spirit chaser in its dick with waystone and it's giant ass sword, killing it instantly and giving me 1 really juicy point to go onto my pity pile.

I then end my turn (gaining 1 energy) and adding the following cards into the deck:
Wizard of Lore:
 
What are the Odds?:
 
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Game Nr. II
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