A card game named Wit

This better work this time :I
 
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 Game Nr. II

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royalPawn
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Age : 22

PostSubject: Re: Game Nr. II   Tue Nov 14, 2017 11:05 pm

Power Focus, Misty Shroud and Sleuth Diplomacy added to the deck!

Current Game Status

Sandstriker:
Cards: 10
Energy: 7
Points: 0
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 0
Points: 70
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 10
Energy: 0
Points: 17
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 99 cards.
The discard pile currently contains 77 cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to GM.


Last edited by royalPawn on Wed Nov 15, 2017 5:25 pm; edited 6 times in total
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royalPawn
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PostSubject: Re: Game Nr. II   Tue Nov 14, 2017 11:08 pm

The GM adds ...Bishop? and Pawn to the deck!

Spoiler:
 

The draw pile currently contains 101(!) cards.

Turn passes to Sandstriker.
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Sandstriker

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PostSubject: Re: Game Nr. II   Wed Nov 15, 2017 2:17 am

I draw 2 cards and gain 2 energy putting me at 9.

i crack my knuckles and my neck. the neck makes an uncomfortable half-snap that im definitely gonna feel in the morning.

I shuffle through my hand as i push up my glasses in the most anime esq way possible, a light glare flashing on it and covering my eyes as i land on the perfect card with a smirk.

I play SHITTY ART SPAM!


Which destroys:
- Ice Elemental (1 Point)
- Prickly Cactus (2 Points)
- One (1) Spell breaker mages (3 Points)
- Necromancer (4 points)
- Nombie (5 points)
- and ALL THREE FAMILIARS (8 points)
- and a salad bowl (9 Points!!!)

Leaving:
Slick:
- Square Grid 4/6 HP
- Master Summoner 1/3 HP
- Monster 1/3 HP
- A spellbreaker mage 2/2 hp >:[
OJ:
- Hexagon Grid 6/8 HP
- The Artist 3/6 HP
- Sacrificial Stone 3/5 HP
- Wizard of Lore 2/4 HP

I then discard Elementalist:

And end my turn, adding the following cards to the deck:
BDSM:
 
Candy Gore:
 
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royalPawn
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PostSubject: Re: Game Nr. II   Wed Nov 15, 2017 1:38 pm

Nombie manages to get through Shitty Art Spam unscathed, as it is safely tucked away in the discard pile!

...BDSM and Candy Vore added to the deck. :n

Current Game Status

Sandstriker:
Cards: 10
Energy: 8
Points: 8
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 0
Points: 70
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 10
Energy: 0
Points: 17
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 101 cards.
The discard pile currently contains 84 cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to Silck.


Last edited by royalPawn on Wed Nov 15, 2017 5:25 pm; edited 2 times in total
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Silck

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Age : 23
Location : [REDACTED]

PostSubject: Re: Game Nr. II   Wed Nov 15, 2017 2:08 pm

aight i draw 2 cards and gain 2 mana

I then play pot of gold

play:
 

i then punch sand in the face with everything i have netting me 12 points (yay)

I then end my turn (discarding blitz) adding Let the Meek Inherit to the deck

discard:
 

adding:
 
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royalPawn
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PostSubject: Re: Game Nr. II   Wed Nov 15, 2017 7:52 pm

Let the Meek Inherit added to the deck!

Current Game Status

Sandstriker:
Cards: 10
Energy: 8
Points: 5
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 0
Points: 82
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 10
Energy: 0
Points: 17
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 100 cards.
The discard pile currently contains 85 cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to OverlordJ.
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OverlordJ

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PostSubject: Re: Game Nr. II   Thu Nov 16, 2017 2:06 am

At the beginning of my turn I draw 2 cards and gain 2 Energy.

I then spend 0 Energy to play Gloorp

Gloorp:
 

I then spend 0 Energy to play Battery

Battery:
 

I then destroy Battery to gain 1 Energy

I then spend 1 Energy to play Fish Bait

Fish Bait:
 

I then attack Silcks Monster with The Artist, dealing 1 damage to it and destroying it, gaining 1 point.

I then attack Silcks Master Summoner with Sacrifical Stone, dealing 1 damage to it and destroying it, gaining 1 point.

I then attack Silcks Spellbreaker Mage with Wizard of Lore, dealing 2 damage to it and destroying it, gaining 1 point.

I then look Sand in the eye and spend 2 Energy to play Time Warp on Hexagon Grid

Time Warp:
 

I then end my turn and add the cards Unholy Ritual, Toshiro Umezawa, Unusual Hero and Toshiro's Jitte to the deck

Unholy Ritual, Toshiro Umezawa, Unusual Hero and Toshiro's Jitte:
 
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royalPawn
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Age : 22

PostSubject: Re: Game Nr. II   Thu Nov 16, 2017 12:56 pm

Unholy Ritual, Toshiro Umezawa, Unusual Hero and Toshiro's Jitte added to the deck!

Current Game Status

Sandstriker:
Cards: 10
Energy: 8
Points: 5
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 0
Points: 82
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 10 8
Energy: 0
Points: 20
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 101 102 cards.
The discard pile currently contains 88 cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to GM.


Last edited by royalPawn on Fri Nov 17, 2017 2:15 pm; edited 3 times in total
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royalPawn
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PostSubject: Re: Game Nr. II   Thu Nov 16, 2017 1:00 pm

The GM adds Creeper Vine and Snek to the deck!

Spoiler:
 

The draw pile currently contains 103 104 cards.

Turn passes to Sandstriker.


Last edited by royalPawn on Fri Nov 17, 2017 2:15 pm; edited 1 time in total
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Sandstriker

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PostSubject: Re: Game Nr. II   Thu Nov 16, 2017 3:11 pm

I gain an energy and draw two cards and throw away these two cards:



I then add these two cards to the deck:
7th Level of Aesthetic Hell:
 
733-V:
 
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royalPawn
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PostSubject: Re: Game Nr. II   Thu Nov 16, 2017 3:47 pm

7th Level of Aesthetic Hell and 733-V added to the deck!

Current Game Status

Sandstriker:
Cards: 10
Energy: 9
Points: 5
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 0
Points: 82
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 10 8
Energy: 0
Points: 20
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 105 106 104 cards.
The discard pile currently contains 90 cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to Silck.


Last edited by royalPawn on Fri Nov 17, 2017 2:34 pm; edited 3 times in total
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Silck

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Age : 23
Location : [REDACTED]

PostSubject: Re: Game Nr. II   Thu Nov 16, 2017 9:33 pm

i draw 2 cards and gain 1 energy

i discard unstable slime and for the lulz

discard:
 

i then end my turn adding Ultra ball and Master ball to the deck.

adding:
 
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royalPawn
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PostSubject: Re: Game Nr. II   Fri Nov 17, 2017 1:34 pm

Ultra Ball and Master Ball added to the deck!

Current Game Status

Sandstriker:
Cards: 10
Energy: 9
Points: 5
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 1
Points: 82
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 10 8
Energy: 0
Points: 20
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 105 106 104 cards.
The discard pile currently contains 92 cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to OverlordJ.


Last edited by royalPawn on Fri Nov 17, 2017 2:35 pm; edited 3 times in total
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PostSubject: Re: Game Nr. II   Fri Nov 17, 2017 2:08 pm

At the beginning of my turn I draw 2 cards and gain 1 Energy.

I then spend 1 Energy to play Marimo, restoring 1 health to my The Artist.

Marimo:
 

I then attack Silcks Square Grid with Wizard of Lore, dealing 2 damage to it.

I then attack Silcks Square Grid with Gloorp, dealing 2 damage to it and destroying it, gaining 1 point.

I then attack Silck directly with The Artist, gaining 2 points and Silck loses 1.

I then attack Silck directly with Sacrifical Stone, gaining 2 points and Silck loses 1.

I then attack Silck directly with Fish Bait, gaining 2 points and Silck loses 1.

I then end my turn and add the cards Emergency Power, Land Mine and Talfari, Master Chronomancer to the deck

Emergency Power, Land Mine and Talfari, Master Chronomancer:
 
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royalPawn
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PostSubject: Re: Game Nr. II   Fri Nov 17, 2017 2:34 pm

Emergency Power, Land Mine and Talfari, Master Chronomancer added to the deck!

Current Game Status

Sandstriker:
Cards: 10
Energy: 9
Points: 5
Creatures/Equip cards:
 
Magic cards:
 

Silck:
Cards: 10
Energy: 1
Points: 79
Creatures/Equip cards:
 
Magic cards:
 

OverlordJ:
Cards: 9
Energy: 0
Points: 20
Creature/Equip cards:
 
Magic Cards:
 

GM:

Creatures/Equip cards:
 
Magic cards:
 

The draw pile currently contains 105 cards.
The discard pile currently contains 93 cards.
Discard (top to bottom):
 

Misc Tracking:
 

Turn passes to GM.
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royalPawn
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PostSubject: Re: Game Nr. II   Fri Nov 17, 2017 2:39 pm

The GM adds Dungeon Master Pawn and Nurture to the deck!

Spoiler:
 

The draw pile currently contains 107 cards.

Turn passes to Sandstriker. ;-;
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PostSubject: Re: Game Nr. II   Fri Nov 17, 2017 3:09 pm

I draw two cards and take an energy, putting me at 10.
I look at my cards meaningfully before drawing my final card from my hand, a nonexistent stand materializing behind me.

I PLAY:
BAITSA DASUTO

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